Continuing?
I've been asked a couple times if I'm going to continue this blog.
After a bit of thinking, I've found the answer.
EO was... easy to quit. No commitments, nothing to regret from taking a break.
But part of the responsibility of making a blog, I can't just quit when it's convenient to me. People to depend on me here to give them entertainment, news, gossip, or SOMETHING. So I guess I'll continue to do that, for all of the EEN fans. :D
And today's post is about a not so big, but rising problem. And it could even solve many of the dispute in EO.
BALANCING
All games go through it. The Diablo II guide from v1.05 is out of date drastically in the stat area, because so many fixes to balance were needed. FFXI, too, recieves updates to fix balance. Some classes are less useful than others, some monsters not what they were intended to be. It's a good and necessary part of any game, and it's a part I welcome. It can even make or break a game.
So what in EO needs balancing?
Everything.
To start, Levels.
A level 7 hits half the damage of a level 23.
A level 2 hits half the damage of a level 12.
A level 20 is not too much weaker than a level 40.
Is this a problem?
God yes it is.
So how do we fix it, and make the levels more ranged, without making people own everything?
Simple. Every 10 levels, the number of stat points you recieve rises a point. The average level in the game is around 8ish. So these levels around 8 won't be effected, so the people new to the game won't be completely blown away. A high level though, could get the advantage they deserve.
This is only one way it could be done. The addition of skill points, class levels, all kinds of things would help to range the game.
Now, all these players are getting a power boost. So what happens to the monsters? The tops of the game could wipe the floor with the strongest of monsters, with no help. A level 20 could wipe out the Factory.
So monsters would need a boost. They're out of balance anyway, so why not?
First, maps and spawns need to be larger. Quadruple all spawns, double all maps, and half all exp. Ex: 22 Carnivos spawn in the Carnivo Forest. We would instead of 88 spawns in a map twice the size of the current one. Carnivos would give 25 exp.
This makes the game more difficult. It also gives us alot more spawns, and therefore, alot less disputing. Alot of the disputes are because the game's too cramped. It's the same principle as Big Brother. If you take 20 people and put them on a 4 person map, people get mad, frustrated, and they fight.
Next, this is a disputable idea. Slap a 0 on the end of everything. Large numbers allow for more intricacies. Make the Carns have 800 instead of 80 hp. Make people hit for 200 instead of 20. This way, we can make things more intricate. Big numbers do make things more confusing, but allow balancing to be easier. The thing is to have a happy medium, so you can balance and all, but not be too confusing or intimidating.
Also, it's too hard to level at low levels. I agree completely with the insane tnls of a level 20,30, or whatever. Level 0 to 1 is good. 133. Level 1 to 2? 1,000 exp. Are you trying to run everyone off? That's ten times the last tnl. It gets even worse. It should be a simple task to make it to level 4-6 or so. Then it should take work. :D Half all the tnls from 1-5 or so, and phase the changes into the levels 10-15. ex: Make 1-2 about 500 exp. Add the extra 500 tnl to level 10.
And once again, I'll continue the chant.
We need more leveling areas. We need a spot for people level 15 and up.
What about the Factory? Anyone can survive while ksing the Factory. We need monsters with, if possible, ranged attacks. If not possible, let the monsters spawn at complete random and make them faster than players. :D
Well, that's it for today. My next post will be a rant about how you should all join together and fight instead of laying around whining. :D Please check in!
I might add something interesting. Dunno.
After a bit of thinking, I've found the answer.
EO was... easy to quit. No commitments, nothing to regret from taking a break.
But part of the responsibility of making a blog, I can't just quit when it's convenient to me. People to depend on me here to give them entertainment, news, gossip, or SOMETHING. So I guess I'll continue to do that, for all of the EEN fans. :D
And today's post is about a not so big, but rising problem. And it could even solve many of the dispute in EO.
BALANCING
All games go through it. The Diablo II guide from v1.05 is out of date drastically in the stat area, because so many fixes to balance were needed. FFXI, too, recieves updates to fix balance. Some classes are less useful than others, some monsters not what they were intended to be. It's a good and necessary part of any game, and it's a part I welcome. It can even make or break a game.
So what in EO needs balancing?
Everything.
To start, Levels.
A level 7 hits half the damage of a level 23.
A level 2 hits half the damage of a level 12.
A level 20 is not too much weaker than a level 40.
Is this a problem?
God yes it is.
So how do we fix it, and make the levels more ranged, without making people own everything?
Simple. Every 10 levels, the number of stat points you recieve rises a point. The average level in the game is around 8ish. So these levels around 8 won't be effected, so the people new to the game won't be completely blown away. A high level though, could get the advantage they deserve.
This is only one way it could be done. The addition of skill points, class levels, all kinds of things would help to range the game.
Now, all these players are getting a power boost. So what happens to the monsters? The tops of the game could wipe the floor with the strongest of monsters, with no help. A level 20 could wipe out the Factory.
So monsters would need a boost. They're out of balance anyway, so why not?
First, maps and spawns need to be larger. Quadruple all spawns, double all maps, and half all exp. Ex: 22 Carnivos spawn in the Carnivo Forest. We would instead of 88 spawns in a map twice the size of the current one. Carnivos would give 25 exp.
This makes the game more difficult. It also gives us alot more spawns, and therefore, alot less disputing. Alot of the disputes are because the game's too cramped. It's the same principle as Big Brother. If you take 20 people and put them on a 4 person map, people get mad, frustrated, and they fight.
Next, this is a disputable idea. Slap a 0 on the end of everything. Large numbers allow for more intricacies. Make the Carns have 800 instead of 80 hp. Make people hit for 200 instead of 20. This way, we can make things more intricate. Big numbers do make things more confusing, but allow balancing to be easier. The thing is to have a happy medium, so you can balance and all, but not be too confusing or intimidating.
Also, it's too hard to level at low levels. I agree completely with the insane tnls of a level 20,30, or whatever. Level 0 to 1 is good. 133. Level 1 to 2? 1,000 exp. Are you trying to run everyone off? That's ten times the last tnl. It gets even worse. It should be a simple task to make it to level 4-6 or so. Then it should take work. :D Half all the tnls from 1-5 or so, and phase the changes into the levels 10-15. ex: Make 1-2 about 500 exp. Add the extra 500 tnl to level 10.
And once again, I'll continue the chant.
We need more leveling areas. We need a spot for people level 15 and up.
What about the Factory? Anyone can survive while ksing the Factory. We need monsters with, if possible, ranged attacks. If not possible, let the monsters spawn at complete random and make them faster than players. :D
Well, that's it for today. My next post will be a rant about how you should all join together and fight instead of laying around whining. :D Please check in!
I might add something interesting. Dunno.
12 Comments:
Excellent post Espii, a lot of good ideas there. There seem to be far more decent ideas generated on the blogs than are ever devised or implented by the Dev Team.
Why is this? Maybe because we are the ones playing the game. We are the ones who know and feel the frustrations of being ksed because no proper system is in place to combat it and, as you say, the maps are way too small - it is almost impossible to find any spawn spot to yourself. We are the ones who have to endure constant lag due to players going unpunished for exploiting the ability to speed.
Perhaps it is because the Developers are so far removed from 'the action' that they do not see fit to listen to what any of the players have to say. They don't seem to understand just how pissed off people are just now.
Haha, your blog is turning into my blog. Not actively playing, but posting general ideas and thoughts on it.
Anyway yeah, I agree. Interesting to note you changed your tune about the TNL though. :P
The way I see it, if leveling up wasn't extremely insane, you would actually see less "KSers".
I mean other than dropped items, they're hunting for exp.
If experience wasn't such a task to obtain, then people really wouldn't need to resort to "kill stealing".
Arvid has stated on several occasions that monsters would give way more EXP in the future. But that doesn't change the fact the TNL is outragious... Once I reached my goal of finally hitting level 8, I gave up on training.
Too much of hassle in my opinion.
Lol you watch Big Brother? I wanted Howie to win but Chill Town stabbed him in the back =[
wow looks like theres lots of things thats been happening >.>.
try goonzu espii it has a more mature community and actives gms.
goonzu actually looks good. -whistles innocently and tosses EO client in the trash-
In a couple of other games, monsters give exp according to the level the player is, meaning if a High level kills a weak monster it will give almost no exp, it would say :presented no challenge; so the amount of exp which would be barely any.If a low level is grouped with a High level, cause the high level is going to try tohelp the lower one by killing strong monsters,the low level gets barely any exp cause of the level difference.In my mind this is a very important detail which shouldnt be forgotten.
Ha! A convert!
Make a new account and add Kimichi as ur recommendee, i want that vixen >.<
Hmm... if I had a 500k debt I'd run away from EO too. =P
My tune on tnl hasn't changed. I love EO's leveling system.
And I say... GOD NO PLEASE DON'T LOWER THE TNLS!!!!!
The only changes I want are to the lower levels. The high levels are great. :D
Ksers wouldn't ks if it were easier to level, no. They also wouldn't ks if we had a pk system. Or if ksing were stopped in some other way.
So long, I hope, that it is the beginning only, and you will plea
- espiisendlessnews.blogspot.com 6
07 car civic honda
buy used car
car undefined used
used car bergen
used car oakland
used car greensboro
used car raleigh
used car killeen
used car vallejo
used car tacoma
I need money on Endless my Name is WHATDOUCALL if u add me or seeme online any money would help
Post a Comment
<< Home